Concepts

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These are the core rules concepts of Verge.

  • Dice system: Signal and Noise pools, initial dice, Feedback, Amplitude, Frequency, Tuning.
  • Drive
  • Volume
  • Conflict resolution
  • Freeform traits
  • Burning traits
  • Burn damage (Allies)
  • Boosts
  • On the Line
  • Reward system, Experience
  • Scene framing
  • Reboot
  • Elements and Hooks
  • Action Scenes vs. Development Scenes
  • Gear as a trait

Other Concepts

  • Resolving disagreements
  • Game structure
  • Weaving
  • Archetypes
  • Boxes
  • Narration
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