Verge Glossary
From Verge
Verge uses a number of special terms throughout the rules. Refer to the glossary if you can't remember what a specific term means.
- AI
- An artificial intelligence, typically a software program that has free will and sentience.
- cash out
- To collect tokens for the cool stuff you created during the link phase.
- character
- A person in the game world controlled by a player.
- compile phase
- The first phase of the game, in which you assemble friends and prepare to play.
- dice (singular
- die): "Normal" six-sided dice.
- dice pool
- A group of dice that haven't been rolled yet.
- edge
- A relationship between things in the game world, represented by an arrow (line) on the network.
- fade to black
- To gloss over some part of the story, typically when it would make some players uncomfortable.
- genre
- A set of conventions that define the type of game you want. For example, "cyberpunk" is a high-level genre.
- ideology
- A type of node representing some big philosophy, religion, form of government, or other body of thought.
- link phase
- The second phase of the game, in which you build the network.
- load phase
- The third phase of the game, in which you create and link a character.
- network
- A diagram that represents everything important in the game world. The diagram is a web of nodes connected by edges.
- node
- A thing in the game world and the main component of a network.
- organization
- A type of node representing a group of people, centrally organized or otherwise.
- person
- A type of node representing an intelligent and sentient being, such as a human being, an AI, a robot or android, a sentient animal, or even an alien.
- player
- Your or one of your friends, while playing Verge.
- points
- A way of counting the !'s and X's you get to add to the network during the link phase. A ! costs 1 point and an X costs 2 points. You get 4 points per step during the link phase, except in step 1.
- power
- The story power of a node or edge, measured by the number of !'s after it minus the number of X's after it.
- vote
- A ! or X on the network during the link phase.
- run phase
- The fourth phase of the game, in which you role-play the character you created in the world you created.
- technology
- A type of node representing some big scientific or technological idea.
- theme
- A unifying idea or message in a story.
- token
- Some kind of item that represents a unit of game currency. Tokens are often represented by poker chips.
- tone
- Parameters for the kind of mood you want your game to have (e.g., funny, serious, philosophical, light).
- value
- How important a node or edge is to the play group, measured by the total number of !'s and X's after it.
