Verge Glossary
From Verge
Verge uses a number of special terms throughout the rules. Refer to the glossary if you can't remember what a specific term means.
- AI
- An artificial intelligence, typically a software program that has free will and sentience.
- amplification
- Rerolling noise dice to increase the signal strength.
- auction
- Bidding payout tokens on a character node so you can play that character.
- awesome
- An overused word. The List of Awesome is a compilation of ideas for when you can't think of something to add during the Load phase.
- bribe
- An offer of tokens as a bargaining chip in the final part of resolution.
- cash out
- To collect tokens for the cool stuff you created during the link phase.
- camera
- A technique used to remind people to focus on the physical details of a scene.
- character
- A person node controlled by a player, not by the game master.
- compile phase
- The first phase of the game, in which you assemble friends and prepare to play.
- conflict
- Everything involving an unwanted change to part of the network.
- controller
- The player or game master who has the authority to change something during the Run phase.
- create
- Add a new node or edge to the network.
- destroy
- Remove something from the game so that it no longer has any affect. How you kill something in the game.
- dice (singular
- die): "Normal" six-sided dice.
- dice pool
- A handful of dice of a certain category (like the "signal" pool)
- drain
- A question mark (?) written after the name of an edge or node to signify a decrease to its power.
- edge
- A relationship (verb) between things in the game world, represented by an arrow (line) on the network.
- effects
- Changes to the network made after winning a conflict.
- fade to black
- To gloss over some part of the story, typically when it would make some players uncomfortable.
- frequency
- The face value of a die. See also: Strength.
- game master (GM)
- A special player who controls pacing and mood and the adversarial elements that normal players don't control.
- genre
- A set of conventions that define the type of game you want. For example, "cyberpunk" is a high-level genre.
- ideology
- A type of node representing some big philosophy, religion, form of government, or other body of thought.
- link phase
- The second phase of the game, in which you build the network.
- load phase
- The third phase of the game, in which you create a character and link it to the network.
- network
- A diagram that represents everything important in the game world. The diagram is a web of nodes connected by edges.
- noise
- The dice that you toss out or reroll after a roll. See also: Signal.
- node
- A thing (noun) in the game world and the main component of a network.
- -ologies
- Technologies and ideologies.
- organization
- A type of node representing a group of people, centrally organized or otherwise.
- payout
- Earning tokens for the power of the nodes and edges you created during the Load phase.
- person
- A type of node representing an intelligent and sentient being, such as a human being, an AI, a robot or android, a sentient animal, or even an alien.
- player
- Your or one of your friends, while playing Verge. Often but not always distinguished from the game master.
- power
- The story power of a node or edge, measured by its surges minus its drains. See also: Value.
- resolution
- The rules and process for figuring out who wins a conflict that changes part of the network when the controller of that part wants to prevent the change.
- role-playing
- Talking about what happens in the game and coming to agreement about it.
- run phase
- The fourth phase of the game, in which you role-play the character you created in the world you created.
- signal
- The dice (all showing the same value) that you keep after a roll. See also: Noise.
- stage
- The fictional place where a scene happens.
- strength
- The number of dice in the signal. See also: Frequency.
- strengthen
- Add one or more surges to a node or edge.
- surge
- An exclamation point (!), written after the name of an edge or node to signify an increase to its power.
- technology
- A type of node representing some big scientific or technological idea.
- theme
- A unifying idea or message in a story.
- token
- Some kind of item that represents a unit of game currency. Tokens are often represented by poker chips.
- tone
- Parameters for the kind of mood you want your game to have (e.g., funny, serious, philosophical, light).
- value
- How important a node or edge is to the play group, measured by its total number of surges and drains. See also: Power.
- veto
- A drain added to a node or edge during the setting creation steps in the Load phase. The drain represents a vote of no-confidence in the idea added to the network.
- vote
- A surge added to a node or edge during the setting creation steps in the Load phase. The surge represents a vote of enthusiasm in the idea added to the network.
- weaken
- Add one or more drains to a node or edge.
